Monday, April 10, 2006

...it begins again

... my third term at Animation Mentor, Intro to Acting. At long last I've finally gotten around to posting again. Its been a very busy spring for me professionally, as well as personally, but i'll spare all none of you that read my blog from the booring details. Anyway, I really just wanted to post some of the work I completed during this past term of Animation Mentor, Body Mechanics.

CLICK HERE to view ( image uploads to my blog weren't working today)

Each week I continue to learn and grow as an artist beyond my expectations. I'm even finding that the information i'm absorbing at AM often transcends animation and has already made me a better artist on the job. bla bla bla... i can say this kind of foolish crap over and over but i'm sure it gets old.

and now for something completely different... do you like comics? Check out Batman Year 100. I've been reading more of these for art reference related to my work and this story/art stood out. Pretty cool take on "another" Batman 100 years after his first sighting in Gotham. Can't be the same guy, can it?

Thursday, January 26, 2006

aaah... good music

Nothing AM related. But I'm a bit drunk, and we just returned from an Imogen Heap show at the Great American Music Hall.

For a one woman show it was pretty damn good. I'm a fan of the recent album, and many of you have probably heard Imogen on the song "Let Go" that was released on a previous album (frou frou), and on the Garden State sound track. Although Della and I are moving out of the city I can't get away from music. I'm sure we will continue to come up an see shows regularly, simply because that just who we are. We love music, and consume it like its going out of style. Guess thats just one of the reasons I love my wife Della. :D

Oh... I made some progress on this weeks assignment to finalize my 180 turn. Here it is

Tuesday, January 24, 2006

just watched...

3:52 am: just finished the third lecture of term 2, focusing on advanced overlap and anticipation and am getting sleepy, but i had to get something down. I love being an animator! Each day I make something come to life at work, and each night I learn more and more about my craft with AM.(not a bad thing) The vibe with the school is infectious. Bobby, Sean, and Carlos along with so many other animators like Rick O' Conner, Kevin Martel, etc. have this undeniable enthusiasm, passion and inspiration for the art of animation. My fellow students have been equally as... well... AWESOME!!! Great critiques, input and unending inspiration in each of their assignments. Great stuff all around...

Now i have to sleep. Gotta work tomorrow. I'm animating the character and special fx for a thug villain character wielding dual micro uzi's. He pulls the clip out of his left gun, tosses it at his foe and shoots it in the air creating a powerful attack and rather large explosion. fun stuff at work too. hope some of this made sence... sleeeeeeepy.

Metric - Live It Out - cool album from cool band.

Sunday, January 22, 2006

turn turn turn...

as I said in the earlier post, I haven't slept too much in the past day and here's why.

assignment, pick one of the following actions to animate. each with a perceived level of difficulty.

1. Have a character kick a ball (legs, spine and head only) Difficulty: *
2. Have a character take a big step to the side (legs, spine and head only) Difficulty: *
3. Have character turn around 180 degrees (legs, spine and head only) Difficulty: **

... during the first week we began planning, thumbnail sketching and shooting of reference video if able. One of the MAJOR things stressed here at school IS to plan thoroughly. So much so that I identify my timing, key poses and overall action prior to ever sitting down at the computer. All I can say is they're ABSOLUTELY RIGHT!!! The more I plan the faster I'm able to complete an animation, and the better it will become.

Now in this the second week we were supposed to go through what is kind of like a first pass of our animation, THE BLOCKING phase. (movie above) As the first time you enter your broad strokes of an animation, your main goal is key poses and timing. Which is why it appears choppy. Think of it as cell animation style without the inbetweens. Again this process that has been suggested to us mirrors my methods (although with less planning) over the past few years as a professional. Although with much more pre-planning and more thorough understanding of how to make a better pose. Yes posing, the subject of this weeks lecture.

Ok... enough work for now.

cool link for today...

mentor


I went to sleep last night at 6:30 in the morning, its the end of the second week of my second term here at Animation Mentor, Body Mechanics, and more late nights to come. My Mentor this term is Charles Alleneck from ILM, here's a little bit from his bio.

"He worked briefly as a traditional animator on the television show The Simpsons before coming to ILM to learn CG animation. Charles has worked at ILM for almost five years, with credit on seven feature films including The Mummy Returns, Hulk, and Star Wars: Episodes II and III. He has served as a Directed Study Mentor, and has lectured on animation both in the U.S. and abroad."

He seems very cool and I'm excited to see what insight he is able to offer us throughout the term. Again, this school continues to impress me with their knowledgable professionals as mentors.

Saturday, January 14, 2006

back again...


della and I have returned from our holiday trip to Massachusetts, and things have gotten back underway. Animation Mentor term 2 began this week, so sleep time will be a bit scarce for the next 12 weeks. No matter, I love it!!! Its so fantastic to be passionately working on animations of my own, and to be a part of an amazing group of equally passionate students and mentors. I'm excited and scared.

Work has also been fun lately. Just last week I finished up on animations and Fx for one of our signature villains, Lord Recluse. He's this evil master with 8 crazy spider legs coming from his back. (a few more images) He was a lot of fun but also quite a challenge, as he's a full bipedal character PLUS 8 additional appendages with 4 bones each. Simply put, thats a lot to keep track of. Ok, gotta go. The Patriots second playoff game is about to start.

lately i've been listening to: The Arcade Fire - first EP

Thursday, December 22, 2005

pose this...



Throughout the first term of Animation Mentor we were often asked to complete a pose that specifically illustrates a predefined emotional state. This is pretty tough without the use of facial expressions. Anyway, here are mine. (below) Each of these is the result of many hours of planning, sketching and research. The fundamental goal for these exercises, and really any animated acting piece, is to deliver information to the audience as clearly as possible. If we are capable of conveying meaning in a single pose, without expressions then we're well on the way.

Wednesday, December 21, 2005

animation mentor class 1 assignments

Ok, class is done, City of Villains is on the shelves and I finally got around to posting the work I completed in my first semester of Animation Mentor. Images below link to assignments. (if any of them refuses to load, try hitting refresh a few times. I can't figure it out, but sometimes they chose not to load correctly.)

Assignment 1 - Planning: Animate a ball that behaves like a soccer ball or basketball. The first assignment given to us designed to accomplish two things. 1. allow our mentor identify the level of experience each student. 2. begin exploring planning, timing and spacing.


assignment 2 - Timing: Create two balls in the same shot that illustrate different weights.


Assignment 3 - Anticipation and Squash & Stretch: To create the feeling of anticipation by having a ball begin to animate from a stopped position. Continue through obstacle course and come to stop on screen.



Assignment 4 - Overlapping Action: To convey overlapping action and followthrough through animating a ball with a tail.


Assignment 5 - Arcs and Path of Action: To animate a single legged character completing a single jump on a path with an arc, and coming to a settle.


Assignment 6 (7) - Intro to Walks: Through the course of two assignments we were to first block out, then refine the animation of a character with a basic walk in a side view.


Assignment 8 (9) - Character Walks: To create a walking character with personality.

Tuesday, December 20, 2005

kong is KILLER

ok, so I finally got around to posting some of my assignments from this first term at Animation Mentor. I will be adding more explanation on each assignment shortly, but I just had to write somthing.

GO SEE KING KONG!

fantastic fx. They did a beautiful job making you empathasize with the big fella, and i couldn't get enough of it. One of the most amazing sequences had already been released online. have a look: KONG

Sunday, December 11, 2005

12 principles...

Our first session outlined and explained the 12 principles of animation, as defined in the Illusion of Life. Again, I had discovered this information many years back, but it would have been golden to start my career with this knowledge.

In no particular order
1. Squash and Stretch
2. Anticipation
3. Staging
4. Straight Ahead Action and Pose to Pose
5. Follow through and Overlapping Action
6. Slow In and Slow Out
7. Arcs
8. Secondary Action
9. Timing
10. Exaggeration
11. Solid Drawing
12. Appeal

I've also found books that expand on these with lists of greater information, however this is the list we'll focus on for our first term at Animation Mentor. The Principles of Animation. Each of the following assignments are specifically designed to explore one or more of these principles.

Man... I'm bad at this.

With the start of Animation Mentor, and the pending trip to Italy for Della and I on the horizon, I thought a blog would have been a great idea. Daily animation journals could be logged, as well as our journey abroad. As you can see... Its many month since my last post, and that hasn't happened.

Anyway, about Animation Mentor. Although taxing at times, my first term has a far greater learning experience that I had expected. Weekly we're thoroughly examining animation as the art form that it is. Although I am currently an animator, and have been working in the games field as one for nearly 10 years now, I never really dove this deeply into my trade. Yeah, I did take animation courses in school, 3 or 4 of them maybe, but have always believed my own personal development, experience, and books had taught me most of what I now know about the process of animation. Of course this current term, Class 1 Foundations, did cover many concepts I have learned over time, but in a fraction of the time it took me to discover these concepts. The Class also continually presented me with validation to my "impressions," (of what hips do when you move for instance) while regularly providing nugets of golden advice from more accomplished animators. Heck... it took me until 4 years ago to realize the connection with acting and animation. Since then I have taken an acting class and am back in school to study "the trade." All that said, I can't wait until I get to the acted performance, and further development at Am.

Now I'll try to post my assignments for the Fall of 05 Foundations class.

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Listening to the Pixies right now...

Sunday, October 09, 2005



Finished another week in AM with an assignment to create a bouncing ball, and illustrate Excitement with a single pose. Here's my pose(s).
I tried to think of why the character would be excited rather than simply tossing limbs in the air. Better for me to get my head around.

AM has been great, and has really surpassed what I was hoping for. However i have been unable to keep up the freequency with which I was able to surf. No longer can I do the mornings before work as I will more than likely have been, or will be staying up late to think about, explore, and study animation.

That said, I hit the water again yesterday in Lindimar. First time in a week. Waves were big, and water temp was warm for the Bay Area. I caught a number of waves, some good, some closed out, but no bad wipe outs. However, at one point there was a rather gross, semi decayed dead seal, or sea lion drifting out by the lineup. Dead seals I can handle, but the question about what makes seals dead almost had me heading for the beach. Sharks... The California Coastline is known to be home to Great Whites. Its funny, I used to be a big fan of Shark Week on the Discovery Channel, but now that's changed.

Thursday, October 06, 2005

gotta start somewhere

Howdy, and welcome to yet another blog by an animator in the digital age. I joke because I recently discovered an article that specifically commented on the overwhelming saturation of blogs by animators and artists. Bah ha ha ha... I'm going to help fill this pile of muck. Call me the Head Muckety Muck of this page, my own little online world. Though I also have a website that needs a radical overhaul, www.brianwyser.com. One day I may even put a link to this from there.

Anyway, here's the WHO. My name is Brian Wyser. I am a 33 year old video games artist living in San Francisco with my wife Della and two cats (
www.dellaandbrian.com). My current project is City of Villains, to be released this Halloween. Check it out if your interested, www.cityofvillains.com.

The WHY? Why do I need a to start a blog? WHY THE HELL NOT? No, I don't consider myself particularly interesting, and therefore don't care if you like what I write or not. My goal is for this space to become a chronicle of my journey through AnimationMentor.com, and anything else in between that I chose to discuss. It may even be politics, god forbid.

There you have it.