Thursday, December 22, 2005
pose this...
Throughout the first term of Animation Mentor we were often asked to complete a pose that specifically illustrates a predefined emotional state. This is pretty tough without the use of facial expressions. Anyway, here are mine. (below) Each of these is the result of many hours of planning, sketching and research. The fundamental goal for these exercises, and really any animated acting piece, is to deliver information to the audience as clearly as possible. If we are capable of conveying meaning in a single pose, without expressions then we're well on the way.
Wednesday, December 21, 2005
animation mentor class 1 assignments
Assignment 1 - Planning: Animate a ball that behaves like a soccer ball or basketball. The first assignment given to us designed to accomplish two things. 1. allow our mentor identify the level of experience each student. 2. begin exploring planning, timing and spacing.
assignment 2 - Timing: Create two balls in the same shot that illustrate different weights.
Assignment 3 - Anticipation and Squash & Stretch: To create the feeling of anticipation by having a ball begin to animate from a stopped position. Continue through obstacle course and come to stop on screen.
Assignment 4 - Overlapping Action: To convey overlapping action and followthrough through animating a ball with a tail.
Assignment 5 - Arcs and Path of Action: To animate a single legged character completing a single jump on a path with an arc, and coming to a settle.
Assignment 8 (9) - Character Walks: To create a walking character with personality.
Tuesday, December 20, 2005
kong is KILLER
GO SEE KING KONG!
fantastic fx. They did a beautiful job making you empathasize with the big fella, and i couldn't get enough of it. One of the most amazing sequences had already been released online. have a look: KONG
Sunday, December 11, 2005
12 principles...
In no particular order
1. Squash and Stretch
2. Anticipation
3. Staging
4. Straight Ahead Action and Pose to Pose
5. Follow through and Overlapping Action
6. Slow In and Slow Out
7. Arcs
8. Secondary Action
9. Timing
10. Exaggeration
11. Solid Drawing
12. Appeal
I've also found books that expand on these with lists of greater information, however this is the list we'll focus on for our first term at Animation Mentor. The Principles of Animation. Each of the following assignments are specifically designed to explore one or more of these principles.
Man... I'm bad at this.
Anyway, about Animation Mentor. Although taxing at times, my first term has a far greater learning experience that I had expected. Weekly we're thoroughly examining animation as the art form that it is. Although I am currently an animator, and have been working in the games field as one for nearly 10 years now, I never really dove this deeply into my trade. Yeah, I did take animation courses in school, 3 or 4 of them maybe, but have always believed my own personal development, experience, and books had taught me most of what I now know about the process of animation. Of course this current term, Class 1 Foundations, did cover many concepts I have learned over time, but in a fraction of the time it took me to discover these concepts. The Class also continually presented me with validation to my "impressions," (of what hips do when you move for instance) while regularly providing nugets of golden advice from more accomplished animators. Heck... it took me until 4 years ago to realize the connection with acting and animation. Since then I have taken an acting class and am back in school to study "the trade." All that said, I can't wait until I get to the acted performance, and further development at Am.
Now I'll try to post my assignments for the Fall of 05 Foundations class.
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Listening to the Pixies right now...